It's day three of Rezzed in East London - our parent company Gamer Network's friendly and indie-focused game show, little sister to September's big, bad (in a good way) EGX. Just like EGX, we host and stream developer sessions live at the show, this time with a little help from our friends at Rock, Paper, Shotgun.
Yesterday we featured Mirror's Edge, Dying Light, Firewatch and Divinity: Original Sin 2, while yours truly hosted a session on the future of VR games - and also joined Chris, Aoife and Pip from RPS for a live Eurogamer podcast. If you couldn't make it to London or missed the sessions online, you can catch them all in the YouTube embeds below. (Disclaimer: descriptions copy-pasted from the Rezzed website. It's Saturday morning, sue me.)
Mirror's Edge Catalyst: Inspirations. Join Erik Odeldahl (Design Director) to hear about the upcoming Mirror's Edge Catalyst. Discover Faith's origin story. Run free in a massive city with a fluidity of movement and combat in first person. Learn about the inspirations and the steps taken to accomplish this new vision from DICE.
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Yesterday we featured Mirror's Edge, Dying Light, Firewatch and Divinity: Original Sin 2, while yours truly hosted a session on the future of VR games - and also joined Chris, Aoife and Pip from RPS for a live Eurogamer podcast. If you couldn't make it to London or missed the sessions online, you can catch them all in the YouTube embeds below. (Disclaimer: descriptions copy-pasted from the Rezzed website. It's Saturday morning, sue me.)
Mirror's Edge Catalyst: Inspirations. Join Erik Odeldahl (Design Director) to hear about the upcoming Mirror's Edge Catalyst. Discover Faith's origin story. Run free in a massive city with a fluidity of movement and combat in first person. Learn about the inspirations and the steps taken to accomplish this new vision from DICE.
Read more…
More...