Ratchet and Clank comes to PS4 in what can only be described as an epic, wholesale reimagining of the PS2 original. Taking advantage of the latest rendering technology, Insomniac delivers a superb platformer that ties into the upcoming CGI movie, closely resembling it in terms of visual style. It's a remarkable achievement that shows just how far 3D graphics have evolved from the franchise's PS2 origins, but there's more to the game than just a dramatic visual upgrade. Comparing it with the PS2 original and PS3 HD remaster, it's clear that this is a complete remake with redesigned levels, new story sequences and revised gameplay.
The classic Ratchet & Clank formula is brought up to date using the template established in the PS3 sequels, emphasising large scale action, but without sacrificing the traditional platforming the earlier installments are known for. Take the early Veldin level for example, set in the middle of an invasion. In the original game the focus is largely on melee combat and slower-paced platforming. In the remake Insomniac ups the ante considerably: enemies litter the environment making it appear like the planet is at war, while the gameplay is much faster-paced. Shooting takes point here, with the action bearing more of a resemblance to Tools of Destruction or A Crack In Time. There's the sense that the developers have really gone all out in pushing for a more cinematic, action-packed game - but also one that doesn't abandon the series' simpler platform roots.
Of course, the visual upgrade plays a key part in bringing Ratchet and Clank's latest adventure to life. And on that front, the results are often spectacular, providing a comfortable generational leap over the PS3 series entries. However, the compromise comes in the form of targeting 30fps - a halving of frame-rate over most of the previous Ratchet and Clank titles - and this has implications for the gameplay, with controller response reduced in favour of richer visuals. It's a decision that divided fans with PS3's Into The Nexus, but the results here are more positive. Performance is a lot more stable, and this does have benefits: steady frame-rates keep things feeling consistent, lessening the impact of the reduced frame-rate to a certain extent.
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The classic Ratchet & Clank formula is brought up to date using the template established in the PS3 sequels, emphasising large scale action, but without sacrificing the traditional platforming the earlier installments are known for. Take the early Veldin level for example, set in the middle of an invasion. In the original game the focus is largely on melee combat and slower-paced platforming. In the remake Insomniac ups the ante considerably: enemies litter the environment making it appear like the planet is at war, while the gameplay is much faster-paced. Shooting takes point here, with the action bearing more of a resemblance to Tools of Destruction or A Crack In Time. There's the sense that the developers have really gone all out in pushing for a more cinematic, action-packed game - but also one that doesn't abandon the series' simpler platform roots.
Of course, the visual upgrade plays a key part in bringing Ratchet and Clank's latest adventure to life. And on that front, the results are often spectacular, providing a comfortable generational leap over the PS3 series entries. However, the compromise comes in the form of targeting 30fps - a halving of frame-rate over most of the previous Ratchet and Clank titles - and this has implications for the gameplay, with controller response reduced in favour of richer visuals. It's a decision that divided fans with PS3's Into The Nexus, but the results here are more positive. Performance is a lot more stable, and this does have benefits: steady frame-rates keep things feeling consistent, lessening the impact of the reduced frame-rate to a certain extent.
Read more…
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