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Performance Analysis: Doom beta on PS4 and Xbox One

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  • Performance Analysis: Doom beta on PS4 and Xbox One

    UPDATE 20/4/16 18:51: id Software's Tiago Sousa got in contact to confirm that both versions of Doom actually utilise dynamic resolution scaling, rendering at up to 1080p. Sousa also reveals that the temporal anti-aliasing component uses an impressive 8x sampling and is tied in directly to the dynamic scaler, "so transitions are relatively hard to spot".
    Original story: Bethesda's Doom reboot has seen several beta revisions released over the last few months, with patches and various tweaks added to the game as id Software refine the experience ahead of the title's May 13th release. Targeting 60fps for both campaign and multiplayer, Doom is an ambitious project, and a consistently high frame-rate is essential for this style of turbo-charged gameplay.
    The multiplayer aspect of the game has drawn criticism about the use of loadouts and levelling up - a valid line of criticism bearing in mind the series' roots - though it's too early to tell exactly how much of an imbalance this will create. However, beyond the gameplay controversies, the technological experience holds up well across both PlayStation 4 and Xbox One, delivering a mostly solid experience at the desired 60fps refresh.
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