![](http://www.clanofidiots.com//images.eurogamer.net/2015/articles/1/8/3/1/5/3/1/-1463729994273.jpg/EG11/resize/300x-1/format/jpg/1831531.jpg)
In truth, 'afterthought' is unfair. While Doom's online modes can't compare to the raw carnage of its campaign, this small suite of maps and modes unpeels like a demonic onion to reveal ever more layers (or should that be circles) of depth. You'd never know it from the first impression it gives, though.
Yanked out of the meticulously constructed campaign, with its demon-purging crescendos and its gnawing synth-backed periods of uncomfortable disquiet, those who enter the multiplayer suite are presented with clean suits of Halo-style armour, generic game modes like Team Deathmatch and Domination, and for reasons only known to the trigger-happy minds at id, a primary loadout featuring a rocket launcher as a main weapon.
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