Built with CryEngine technology, Homefront: The Revolution is undoubtedly a visually arresting game - but sadly, one where performance leaves a lot to be desired, on console at least. It's a shooter with lofty goals; an open-world design with dynamic lighting and weather, and top-notch motion capture earn it a glowing first impression. But with general gameplay often running at 20fps and under on PS4 and Xbox One, it's hard to truly enjoy the nuts and bolts of its gunplay. It's a shame, because there's a very decent game beneath its technical troubles - something that's immediately apparent when playing on PC.
We're running each version on the latest patch available - in PS4's case listed as update 1.2. Even fully patched though, it doesn't take long to realise that frame-rates struggle on each console, and that Xbox One often leads in performance for matching tests. From the very first cut-scene Xbox One tops PS4 by an average of 3fps - a divide that's also true of regular gameplay. Neither can be considered a success though and at its nadir, PS4 is prone to 15fps drops, while Xbox One hits a similar 16fps just as alpha effects kick in.
The bad news is this isn't a one-off. Even walking through the main Elmtree 'yellow zone' area causes frame-rates to stick to the 20-25fps range on each version. Again PS4 lags behind Xbox One by a slim but consistent delta, and also curiously features tearing to the top of its output. It's not exactly noticeable, but it's a drop in v-sync that doesn't manifest at all on Xbox One. However, it's a sign of compromise on Sony's machine we just didn't expect by comparison, and with no pay-off in a faster refresh.
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We're running each version on the latest patch available - in PS4's case listed as update 1.2. Even fully patched though, it doesn't take long to realise that frame-rates struggle on each console, and that Xbox One often leads in performance for matching tests. From the very first cut-scene Xbox One tops PS4 by an average of 3fps - a divide that's also true of regular gameplay. Neither can be considered a success though and at its nadir, PS4 is prone to 15fps drops, while Xbox One hits a similar 16fps just as alpha effects kick in.
The bad news is this isn't a one-off. Even walking through the main Elmtree 'yellow zone' area causes frame-rates to stick to the 20-25fps range on each version. Again PS4 lags behind Xbox One by a slim but consistent delta, and also curiously features tearing to the top of its output. It's not exactly noticeable, but it's a drop in v-sync that doesn't manifest at all on Xbox One. However, it's a sign of compromise on Sony's machine we just didn't expect by comparison, and with no pay-off in a faster refresh.
Read more…
More...