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Umbrella Corps review

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  • Umbrella Corps review

    Resident Evil has been many, varied things throughout its 20 year history. A haunted house adventure, a sprawling action game, a wayward co-op shooter and even a vague console MMO. Next year, with the recently unveiled Resident Evil 7, there's even the novel promise of a horror game. Before then, though, we have this.
    Umbrella Corps - which, tellingly, ditches the Resident Evil moniker from its title in the west - might be the oddest spin-off Capcom's yet devised. A three-on-three team shooter created in the Unity engine by a small team within the company's Osaka headquarters, it's a scrappy, fundamentally flawed and often downright ugly take on multiplayer.
    It's easy to get snagged on the the rough edges of Umbrella Corps. There are plenty enough of them. Perhaps in part thanks to Unity's refusal to play nice on consoles, or the smaller budget afforded this diminutive project, Umbrella Corps looks like it's been scraped from a festering zombie's arse, its murky textures and stuttering frame-rate making it an unsightly, stumbling mess.
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