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Face-Off: Umbrella Corps

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  • Face-Off: Umbrella Corps

    Developed by Capcom Osaka, Umbrella Corps takes elements from the Resident Evil series and places them into an online multiplayer shooter with first and third-person perspectives. Available on PS4 and PC, and built using the Unity engine, it's not exactly a game fans were crying out for - and it's also one where jarring performance issues on console can significantly impact upon the experience. Unity has a troubled past with performance on console and it's a little frustrating to see the issue still in effect on later titles.
    While Umbrella Corps doesn't come anywhere near to matching the visual quality of today's major first-person shooters, it's a cut above many other Unity engine titles: there is some nice ambient lighting on show, shadow quality isn't bad, while alpha effects and particles spruce up heated shootouts in familiar environments taken from past Resident Evil games. It's far from a graphical powerhouse though, which should make hitting 60fps an achievable task for extended periods of play. However, that's not the case on PlayStation 4, and regardless of whether you're playing in single or multiplayer, Umbrella Corps is predominantly a 30-40fps game.
    Umbrella Corps has two very different performance profiles. V-sync enabled is on the single-player component and disabled on the training and main multiplayer modes. Regardless, neither manages to get close to consistently running at 60fps. In multiplayer, there's constant tearing and variable frame-rates between 25fps up to around 45fps in less demanding areas. There's invariable stutter, and jarring hitches that are distracting. It sounds bad, and to be frank, it looks bad. However, the lack of v-sync does help to even out controller response despite such varied levels of performance.
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