Red Dead Redemption is back thanks to a much-awaited Xbox One backwards compatibility update - now letting us play the game at smoother frame-rates than was ever possible on Xbox 360 or PlayStation 3. If you still have your original Xbox 360 disc (or have it bought from the Xbox Store), you can revisit Rockstar Games' open-world western with much smoother performance, though its visuals are the same as the 360 version's. Given that there's (sadly) never been a PC release, this makes Xbox One the best way to play the game to date.
To start, disc-based users must download a 7.5GB update on Xbox One (essentially the whole game again) to get it working. Likewise, to enjoy the Undead Nightmare expansion and multiplayer modes of the physical Game of the Year edition, you'll also need to download a separate 7.5GB update.
There's also a bit of history here to cover before we talk frame-rates. This update was actually available on Xbox One months ago, for just a day in February - meaning a lucky few got to try it ahead of time. But as fast as it arrived, Red Dead Redemption vanished again from Xbox One's backwards compatibility list, with Microsoft's Major Nelson describing its brief release as "an error". One suspicion is that licensing issues may have caused the holdup, but it's now clear this five month delay was used to optimise the game since that initial leak.
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To start, disc-based users must download a 7.5GB update on Xbox One (essentially the whole game again) to get it working. Likewise, to enjoy the Undead Nightmare expansion and multiplayer modes of the physical Game of the Year edition, you'll also need to download a separate 7.5GB update.
There's also a bit of history here to cover before we talk frame-rates. This update was actually available on Xbox One months ago, for just a day in February - meaning a lucky few got to try it ahead of time. But as fast as it arrived, Red Dead Redemption vanished again from Xbox One's backwards compatibility list, with Microsoft's Major Nelson describing its brief release as "an error". One suspicion is that licensing issues may have caused the holdup, but it's now clear this five month delay was used to optimise the game since that initial leak.
Read more…
More...