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Tech Interview: Gears of War 4

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  • Tech Interview: Gears of War 4

    The Coalition has been hard at work on Gears of War 4 for years now, but 2016 is the year when fans will finally get their hands on the game. Microsoft showed off an impressive demo of Gears 4 at its E3 media briefing this year and we were impressed to learn that it was shown running on Xbox One when a PC version is also in development. The Gears franchise has always pushed the boundaries of console hardware, but the transition to a new hardware platform using a new engine with a new team is no trivial matter.
    As striking as the E3 stage demo was, it's the 25-minute demonstration shown off later that impressed us the most. The game's co-op mode was demonstrated using both the Xbox One and PC versions of the game thanks to the Xbox Play Anywhere initiative. The PC was connected to a massive 98-inch 4K LCD display with the game operating at this extremely high resolution and it looked great. Next to this, however, was an Xbox One S connected to a 65" HDR-capable LG OLED display. Despite the higher resolution on PC, the strength of HDR combined with the remarkable performance of the OLED display resulted in a breathtaking presentation. We had our doubts about HDR displays but, after the demo, we immediately started price-checking HDR-capable OLED TVs. It was that impressive.
    Beyond that, the game was shown running at a consistent 30 frames per second on the Xbox One S. The quality of the animation, post-processing, materials, and effects really pushes Gears 4 to the forefront of real-time rendering on the platform and we simply had to know more. The result is this interview.
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