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Marvel Ultimate Alliance: the last great licensed video game?

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  • Marvel Ultimate Alliance: the last great licensed video game?

    Editor's note: To mark the occasion of Marvel Ultimate Alliance's re-release, we tempted Dan Whitehead back from semi-retirement to explore what made the original so special. It's worth noting that the PC port has some issues, and Digital Foundry will be along to assess them in due course.
    Licensed video games have a toxic reputation, and often with good reason. Few are any good. Most are downright terrible, their use of existing characters and stories somehow making rote gameplay and uninspired design seem even worse. But when a licensed game works, the result can be an absolute joy, allowing fans to experience and explore a beloved property from a fresh perspective, or simply live out a lifelong fantasy.
    Activision's Marvel Ultimate Alliance, first available in 2006 for the PS2 and original Xbox and re-released this week on PC, PS4 and Xbox One, is such a game, and it's one that I would argue represents the last gasp of the classic "video game tie-in" era.
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