'If only you could talk to these creatures', proclaimed the now infamous Edge review of the original Doom in an endearing and enduring daydream. It's a sentiment that's been mocked ever since, but they may have had a point - and at the very least it's something that's crossed the minds of Respawn as its worked on Titanfall 2's single-player. The original proved with some style that wall-running, double-jumping and relishing in automated headshots via a smart pistol can make for an awful lot of fun, but what if you could talk to the Titans?
"We knew we wanted to have that connection between the pilot and the titan," says producer Drew McCoy, fresh from demoing an extended look at the game's single-player campaign. "At first it wasn't working that well. Then someone said 'what if you could speak to the titan?' My first reaction was woah, no! But... It actually helps tremendously."
Titanfall 2's single-player, from what we're shown of an early level of its campaign as well as one pulled from its halfway point, is full of surprises. This is an expansive campaign, given over to lots of variety as it weaves smaller set-pieces with open-ended arena battles that can be approached in various ways, all held together by the exemplary move set of the original game as you wall run and knee slide while tearing through enemies. It's a campaign with quieter moments too, as you take on environmental traversal puzzles using that same move-set, light-footing from one wall to another as if you're playing a first-person Sands of Time.
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"We knew we wanted to have that connection between the pilot and the titan," says producer Drew McCoy, fresh from demoing an extended look at the game's single-player campaign. "At first it wasn't working that well. Then someone said 'what if you could speak to the titan?' My first reaction was woah, no! But... It actually helps tremendously."
Titanfall 2's single-player, from what we're shown of an early level of its campaign as well as one pulled from its halfway point, is full of surprises. This is an expansive campaign, given over to lots of variety as it weaves smaller set-pieces with open-ended arena battles that can be approached in various ways, all held together by the exemplary move set of the original game as you wall run and knee slide while tearing through enemies. It's a campaign with quieter moments too, as you take on environmental traversal puzzles using that same move-set, light-footing from one wall to another as if you're playing a first-person Sands of Time.
Read more…
More...