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While the core of Axiom Verge was created by one man, Tom Happ, he outsourced this porting project to Blitworks who saved the day by circumventing the technical foibles Happ kept going up against with Nintendo's hardware.
"When I first announced Axiom Verge about four years ago, there was tremendous excitement from Nintendo fans who had been waiting for years for a true 2D Metroid-style action/adventure/exploration game. Because of some technical issues, however, I wasn't able to launch it on a Nintendo platform straight away. Some people were understandably upset," Happ said in a new blog post.
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