At Gamescom this week, we finally had the opportunity to spend some time with the much anticipated Rise of the Tomb Raider port for PlayStation 4. When we covered the previous iterations of the game, we were duly impressed - and it's exciting to finally see how it's shaping up on Sony's console. Those expecting a technical overhaul over the Xbox One game may be disappointed, but there are still plenty of new elements to enjoy.
First things first - we were hoping to bring you media of the PS4 version, but we're still waiting for b-roll to emerge. When it does, we'll get back to you with an update, but to get the basics out of the way, we can now confirm that Rise of the Tomb Raider on PS4 runs at 1080p30 - at least when you're not using a PlayStation VR headset. Square-Enix has previously stated that this is its target but anything 'beyond 30fps' is a bonus. This same response was provided during our demo session, initially suggesting that we might be looking at an uncapped frame-rate, similar to Tomb Raider: The Definitive Edition. As of now, however, the build we saw definitely offers a capped 30fps experience.
The Xbox One does a reasonably good job of hitting 30fps but some of the scenes filled with dense foliage or multiple NPCs could introduce mild screen-tear and slowdown. On PlayStation 4, this is not the case at all. The entirety of the demo that we sampled was locked at 30fps with none of the issues seen on Xbox One. An in-depth side-by-side comparison may throw up some visual enhancements (there are plenty to choose from, based on the PC code) but the overall impression of a game that looks similar to the Xbox One original, right down to the slightly dodgy anti-aliasing.
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First things first - we were hoping to bring you media of the PS4 version, but we're still waiting for b-roll to emerge. When it does, we'll get back to you with an update, but to get the basics out of the way, we can now confirm that Rise of the Tomb Raider on PS4 runs at 1080p30 - at least when you're not using a PlayStation VR headset. Square-Enix has previously stated that this is its target but anything 'beyond 30fps' is a bonus. This same response was provided during our demo session, initially suggesting that we might be looking at an uncapped frame-rate, similar to Tomb Raider: The Definitive Edition. As of now, however, the build we saw definitely offers a capped 30fps experience.
The Xbox One does a reasonably good job of hitting 30fps but some of the scenes filled with dense foliage or multiple NPCs could introduce mild screen-tear and slowdown. On PlayStation 4, this is not the case at all. The entirety of the demo that we sampled was locked at 30fps with none of the issues seen on Xbox One. An in-depth side-by-side comparison may throw up some visual enhancements (there are plenty to choose from, based on the PC code) but the overall impression of a game that looks similar to the Xbox One original, right down to the slightly dodgy anti-aliasing.
Read more…
More...