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With WMD though, Team 17 has opted for a different approach. Instead of trying to innovate it's gone back to basics with simpler, purer two-dimensional gameplay that's instantly reminiscent of arguably the best game in the series, Worms Armageddon. And to be honest, it's worked a treat; WMD is a joy to play, and an instant throwback to what made the pre-noughties games so enjoyable.
That's not to say that nothing new has been added. Vehicles make their first appearance in a Worms game, as do buildings that players can enter for cover and a tactical advantage. There are new weapons, too, such as the satellite powered OMG Strike that disintegrates a large chunk of the play area and the Dodgy Phone Battery that creates an electrical charge which jumps between any Worms unlucky enough to be within its range.
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