Last night, in anticipation of the upcoming Rise of Iron expansion, Bungie switched on the ability to create private multiplayer matches in Destiny for the first time.
The much-asked-for feature arrives two years after the game's launch and on the eve of players' plunge into Destiny Year Three. Why now, after all this time? It feels like an addition previously due to launch this autumn with Destiny 2, before its year-long delay and Rise of Iron's invention as a replacement, and after the game's PlayStation 3 and Xbox 360 versions have finally been left behind in the dust.
Regardless, better late than never, private matches transform Destiny's multiplayer mode.
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The much-asked-for feature arrives two years after the game's launch and on the eve of players' plunge into Destiny Year Three. Why now, after all this time? It feels like an addition previously due to launch this autumn with Destiny 2, before its year-long delay and Rise of Iron's invention as a replacement, and after the game's PlayStation 3 and Xbox 360 versions have finally been left behind in the dust.
Regardless, better late than never, private matches transform Destiny's multiplayer mode.
Read more…
More...