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Digital Foundry: Hands-on with COD Infinite Warfare on PS4 Pro

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  • Digital Foundry: Hands-on with COD Infinite Warfare on PS4 Pro

    PlayStation 4 Pro's enhancements for supported titles are proving varied from what we've seen so far, ranging from resolution bumps to more fine-tuned visual tweaks. Call of Duty: Infinite Warfare gave us more insight on this - the one game to demo the hardware at EGX 2016 this week. Running on a guarded row of six PS4 Pro machines, we could compare it to a similar multiplayer build running on the original PS4 - a rare chance to see the prospective gains for supported titles as we approach the new console's November 10th launch.
    Between myself and colleague John Linneman, the consensus was the core visual make-up is perceptibly very close between PS4 and PS4 Pro right now, with resolution being the only enhancement. Though the maps shown on each console differed (with PS4 Pro running a neat sci-fi edition of the Terminal map from Modern Warfare 2) there's no sign yet that Sony's newer machine offers higher quality scenery or effects work while simultaneously rendering out to a 4K screen. Instead, the resolution bump is clearly the focus.
    Here we saw the very same game, but rendering at a higher pixel rate to hand in a vastly clearer image. The code we saw suggests that Sony's checkerboard upscaler is in effect here. As with Horizon: Zero Dawn and other titles seen at the PlayStation Meeting, this renders out a 2x 1080p pixel count in a 2x2 checkerboard format, extrapolated out to get perceptibly close to the real deal. This can also manifest as a subtle stippling pattern on high-contrast edges in motion, difficult to pick out unless you ogle the screen closely.
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