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Between myself and colleague John Linneman, the consensus was the core visual make-up is perceptibly very close between PS4 and PS4 Pro right now, with resolution being the only enhancement. Though the maps shown on each console differed (with PS4 Pro running a neat sci-fi edition of the Terminal map from Modern Warfare 2) there's no sign yet that Sony's newer machine offers higher quality scenery or effects work while simultaneously rendering out to a 4K screen. Instead, the resolution bump is clearly the focus.
Here we saw the very same game, but rendering at a higher pixel rate to hand in a vastly clearer image. The code we saw suggests that Sony's checkerboard upscaler is in effect here. As with Horizon: Zero Dawn and other titles seen at the PlayStation Meeting, this renders out a 2x 1080p pixel count in a 2x2 checkerboard format, extrapolated out to get perceptibly close to the real deal. This can also manifest as a subtle stippling pattern on high-contrast edges in motion, difficult to pick out unless you ogle the screen closely.
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