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So XCOM 2 is hard - although, now I'm playing on Xbox One, there's at least the slight balm of being reunited with the first game's really beautiful console control system. As I play, I'm starting to realise that it's hard for a variety of interesting reasons, and not all of them are down to ingenious mechanical changes following on from Enemy Unknown.
I will come clean here. After a good few hours of play, I am still on the first mission, the one right after the tutorial, where you head out and capture an unstable alien energy source to power your base with. I have played this mission many, many times. I can complete it, but I can't yet complete it in the manner I wish to, which is: everyone alive, a few bits of loot picked up, and nobody even remotely wounded. That last part is the current sticking point.
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