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Dark Souls 3 patch will adjust the game's "poise" stat

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  • Dark Souls 3 patch will adjust the game's "poise" stat

    Since it release earlier this year Dark Souls 3 has confused and disappointed fans in one small area: its "poise" stat has been tweaked in a way that nobody understands. This may be fixed in an upcoming patch, due this Friday, that promises to adjust this variable.
    See, in previous Dark Souls games poise affected the player character's response to getting hit. If your armour or shield had a strong poise value, it would mean you wouldn't stagger when struck by a heavy blow. In Dark Souls 3, however, even heavy weapons and armour with high poise would get smacked around just the same as those with low-poise equipment.
    Many believed this to be a bug, though publisher Bandai Namco told Kotaku upon release that "The poise stat is working as intended" and that "the stat works differently than in past games and is more situational, which seems to be the reason for the confusion."
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