Six weeks on from the unveiling of the Sony's latest console and I'm in a conference room in Sony's new San Mateo HQ, revisiting the bulk of the PlayStation 4 Pro titles unveiled so far, accompanied by system architect Mark Cerny. It's a chance to confirm that the new hardware is indeed delivering the high quality 4K gaming experience I witnessed last month, but more to the point, this is where we find out how Sony has managed to accomplish this achievement - how it has deployed a relatively slight 4.2 teraflops of GPU power in such a way that makes PS4 Pro a viable console for an ultra HD display.
"When we design hardware, we start with the goals we want to achieve," says Cerny. "Power in and of itself is not a goal. The question is, what that power makes possible."
What becomes clear is that Sony itself - perhaps unlike its rival - does not believe that the concept of the console hardware generation is over. Cerny has a number of criteria he believes amounts to a reset in gaming power: primarily, a new CPU architecture and vastly increased memory allocation. And of course, a massive revision in GPU power - Cerny refers to a 434 page, eight-hour PowerPoint presentation he gave to developers about the PS4 graphics core. It was a new paradigm for game makers.
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"When we design hardware, we start with the goals we want to achieve," says Cerny. "Power in and of itself is not a goal. The question is, what that power makes possible."
What becomes clear is that Sony itself - perhaps unlike its rival - does not believe that the concept of the console hardware generation is over. Cerny has a number of criteria he believes amounts to a reset in gaming power: primarily, a new CPU architecture and vastly increased memory allocation. And of course, a massive revision in GPU power - Cerny refers to a 434 page, eight-hour PowerPoint presentation he gave to developers about the PS4 graphics core. It was a new paradigm for game makers.
Read more…
More...