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Be advised: Titanfall 2's multiplayer runs much deeper than the original

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  • Be advised: Titanfall 2's multiplayer runs much deeper than the original

    One of the oddest themes that recurred during discussions of 2014's ebullient robots-and-rangers shooter Titanfall, was that it would have been better had it rid itself of the titular Titans. Those who honed their skills on the battlefield of COD and, well, Battlefield, yearned for a mode where Pilots (Tianfall's player characters) could wage war without the building high metallic monstrosities getting in the way; a shooter that benefitted from the free-running, double jumping fluidity Titanfall had in abundance, but did away with half of its charm.
    Eventually, Respawn Entertainment succumbed to the demand, and released a Pilots-only mode for Titanfall. And guess what? It was the worst mode in the game. What those rallying for simplicity failed to understand is that the Titans and AI-controlled grunts littering the battlefield weren't just irritating oddities getting in the way of the real action. They were crucial to the game's flow - a relentless assault on the senses, where searing pace, lethality, accuracy and movement blended seamlessly with thumpy, stompy, robot carnage.
    Respawn somehow manages to build on that sumptuous flow in Titanfall 2, by introducing a slew of small but significant changes to multiplayer that refine and rework one of the slickest shooters around. Fears from the 'beta-by-another-name' Tech Test that the studio had fundamentally botched what made Titanfall great are instantly allayed during your first game of the returning Attrition mode. Pilots move with the same precision and grace as they did before, map design is smart, tight and intricately woven to encourage wall running and jumping, and the snap of the weapons, abilities and the mighty Titans is perhaps even more inviting than before.
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