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Let's raise a glass to Ubisoft's other open world game set in San Francisco

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  • Let's raise a glass to Ubisoft's other open world game set in San Francisco

    The moment you know that Driver: San Francisco is a special game is when it asks you to finish first, second and third in the same single race. But, in truth, you'd probably already had a fair inkling of its greatness well before that point: you'd feel it in the precision drifts of your Dodge Challenger, or in the squat thud as you pound over one of the city's hills and land a graceful jump. Driver: San Francisco is a game that's incredibly easy to fall in love with.
    Maybe it helps that it's something of an unlikely hero. Coming off the back of Parallel Lines, a game that only ever really looked good in comparison to the preceding, truly disastrous Driver 3, Driver: San Francisco was always going to have its work cut out. When news of its premise first emerged, it seemed developer Reflections had set itself on a course that was almost suicidal.
    Even now, five years on, it seems unbelievable that Driver: San Francisco ever saw the light of day. It seems inconceivable that people of sane mind and body with millions of development money at their disposal sat in board rooms and all nodded sagely as the grand plan was laid out before them. Let's make a driving game where the hero spends almost the entirety of its running time in a coma! Because why ever not.
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