Announcement

Collapse
No announcement yet.

The Last of Us patch 1.08 for PS4 Pro analysed

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • The Last of Us patch 1.08 for PS4 Pro analysed

    A little while back, we reported that a minority of PlayStation 4 Pro titles were experiencing performance issues that resulted in some games running at a lower performance level than standard PS4 hardware during stress points. The good news is that almost all the titles we highlighted - Deus Ex: Mankind Divided, Mantis Burn Racing and Watch Dogs 2 among them - have received patches that help to set things right. Mantis Burn Racing even got an HDR upgrade in the process. At the end of last week, Naughty Dog released an update for The Last of Us Remastered that similarly sets out to address our concerns. There's some great work in this update, so why isn't everyone happy?
    Initially, there was some confusion about what the new code actually delivered. Patch notes for the update are not particularly helpful, citing 'miscellaneous bug fixes' only, when the reality is that this update features a remarkable optimisation push. There's no post about it on Naughty Dog's website either - but a post tucked away on the PlayStation community forums gives us a little more information:
    "We introduced bug fixes and optimisations that will ensure a consistent and high level of performance on the PS4 Pro," says Scott Lowe, senior communications manager at Naughty Dog. "Now, when running The Last of Us Remastered on the PS4 Pro on a standard high-definition display, the game will run natively at 1080p and offer high-quality shadows when running at its high-framerate mode."
    Read more…


    More...
Working...
X