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Steep review

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  • Steep review

    This mountain has stories. That's what someone in Steep told me early on in the adventure, although I may be paraphrasing.
    And I thought: Sure, stories, blah blah blah. The time I spun off that jump at a wonky angle and landed, inelegantly, in the open embrace of a tree. The time I found the only patch of rock on a smooth downhill run and landed, inelegantly, in the open embrace of a tree.
    But this is Ubisoft, remember? So the mountain actually does have stories. I found one on a night jaunt in my first hour or so playing, already deep inside the game's astonishing open world, a huge map filled with peaks and valleys and absolutely no loading times between them. I was following a skier down a slope, and the mountain started talking to me, spinning up a veritable Kate Bush lyric about how it was ancient and primal and would speak its truths if it I asked it to. Steep, then, is not SSX or any other winter sports game I might have imagined it would be at first. Steep is weird. And it's often wonderful.
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