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Gravity Rush 2 review

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  • Gravity Rush 2 review

    The storms take more than they give in Gravity Rush. Huge sky-filling sci-fi storms, fringed in purple light, descending to wrench away entire districts of the floating cities where this open-world series likes to play out. Occasionally, these storms deposit a few monsters to deal with, bulbous hot-glass beasts that skitter and flap and have glowing weak spots that crack beautifully under the impact of a flying kick. And now, in Gravity Rush 2 they sometimes drop off something else, too: a photograph. A photograph from another player.
    Gravity Rush 2's embraced asynchronous multiplayer in some interesting ways. There's a suite of challenge missions in which you can compete against ghosts, and there are mining loot runs in which you face poor odds for rich rewards. But my favourite element - it's very nearly my favourite thing in the entire game - comes down to the photographs taken from other players and dropped off by the storm every now and then.
    This is Treasure Hunt, and it's wonderfully simple stuff. Every once in a while you'll be notified that you have received a photograph from the storm, or maybe you'll see the ghost of another player on the streets around you and move in to investigate. The photograph will generally show a treasure chest located somewhere within the game's busy urban landscapes; if you accept the challenge you'll be deposited in the appropriate neighbourhood and tasked with tracking this treasure chest down. In a game that's heavily reliant on waypoint markers, you're suddenly without them, so you have to work the old-fashioned way, by comparing your surroundings to the surroundings in the photograph.
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