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GTA 5's endless tapestry

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  • GTA 5's endless tapestry

    My wife has just finished GTA 5 again. The third playthrough, I think, and it seems an awfully long time since, crouched in front of the old PS3, she turned to me while fumbling through the wintry farming country of the prologue and said, "Oh, God. Is there going to be a lot of shooting?'
    Reader, there has been a lot of shooting, and to see her at it now I actually get a little bit frightened. She taught herself the game's gunplay not by paying attention to the tutorial tooltips with their tiny text, but by rattling off in a car at night towards a lonely stretch of highway, where she'd rob gas stations, again and again, until she could get in and out like a pro.
    And finishing the game? That doesn't really apply here. Once the campaign's done, and everyone's still alive and rich, my wife simply segues from the part of the game she likes to the part of the game she loves. I've written before about how weird GTA 5's endgame is, with its UFO-hunting, zombie-slaying, and ghost-witnessing. But this time it's all a bit different. Something extra weird has happened to my wife's save - or at least that's what we're thinking at the moment. The game is starting to stumble in strange, interesting ways. Is this annoying? Amazingly it isn't. Amazingly, it's brilliant.
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