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Nine years later, one feature in GTA4 has never been bettered - here's its story

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  • Nine years later, one feature in GTA4 has never been bettered - here's its story

    Charting the phenomenal progress of video games these past few decades is easy enough. You've probably seen an image of PlayStation-era Lara Croft in all her stark polygonal beauty contrasted side-by-side with her modern character model. If not, perhaps you've seen Wolfenstein: The New Order's B.J. Blazkowicz sat next to his coarsely drawn early incarnation. Look at all those pixels, all that detail, and marvel at how far we've come.
    Yet while this visual arms race continues, character physics are being left to stagnate. You might be able to bring down massive structures by taking out support beams on Red Faction: Guerilla's open-world Mars, and Microsoft may be promising to let us topple entire skyscrapers with the power of the cloud for Crackdown 3's multiplayer, but character models are left to flop to the floor, float above the ground, wibble through scenery, or keel over in a canned animation. Grand Theft Auto 4, though, was different.
    Going on a rocket rampage in Liberty City is so cliché. Grand Theft Auto 4's greatest crimes happen when you channel your inner Agent 47 and push people to their deaths: over the edge of a bridge, onto the railway tracks, down some stairs - whatever works for you, you miserable sadist.
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