The Legend of Zelda: Breath of the Wild was originally prototyped as a 2D-style game.
Game director Hidemaro Fujibayashi revealed this prototype at a GDC talk this afternoon attended by Eurogamer.
Fujibayashi said that he wanted to make an "active" game with multiple solutions rather than prescribed puzzles that are far more effort to assemble. Worse, the solutions to such puzzles could just be looked up online.
Read more…
More...
Game director Hidemaro Fujibayashi revealed this prototype at a GDC talk this afternoon attended by Eurogamer.
Fujibayashi said that he wanted to make an "active" game with multiple solutions rather than prescribed puzzles that are far more effort to assemble. Worse, the solutions to such puzzles could just be looked up online.
Read more…
More...