Announcement

Collapse
No announcement yet.

How Housemarque engineered Resogun for 4K

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • How Housemarque engineered Resogun for 4K

    If you own a PlayStation 4 Pro console and you've not added Resogun to your collection, you're missing out on one of the best showcase titles available for the system. Developer Housemarque has delivered a brilliant 4K presentation and vibrant HDR, while retaining a locked 60fps during gameplay. It's the same Resogun gameplay we've loved since launch, but beautifully retooled for the new generation of ultra HD displays. Essentially, it delivers the full promise of the Pro hardware where so many titles have come up just a little short.
    It also scores big points in delivering what pixel-counts and extreme screenshot zooms seem to confirm as a native 4K presentation. Only it isn't. Housemarque uses a blend of techniques to deliver an ultra HD framebuffer that looks as good as the real thing - and the precision of it certainly had us convinced that it was the real thing.
    "If by native 4K you mean 3840x2160 frame buffer - yes, that is the case. We used PS4 Pro's checkerboard rendering," explains Housemarque's engine architect, Seppo Halonen. "It was the second approach we tried and everything seemed to run fine with it so there was no need to try anything more after that. On top of this, there is our ultimate post-processing pass that is done at full 4K that processes enemy outlines and chroma split and a little bit extra on top of that, giving the game that final look."
    Read more…


    More...
Working...
X