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Middle-Earth: Shadow of War goes wild with the brilliant Nemesis system

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  • Middle-Earth: Shadow of War goes wild with the brilliant Nemesis system

    If you were hoping for a flash of colour after the exceptionally bleak Middle-Earth: Shadow of Mordor, then be warned; the generically titled follow-up Shadow of War is grimmer, grimier and darker than what went before. This is Peter Jackson's mud and blood take on Tolkien's classics pushed into murkier water still, where eyes are gouged out and limbs torn asunder. Monolith Productions' take on Middle-Earth is not the kind of place you'd want to take a Sunday stroll, but why should it be? This is war, after all.
    Shadow of War is a pointedly more epic game than its predecessor, in the tale it tells as well as its world and its features. You're brooding ranger Talion and the wraith he's merged with, Celebrimbor, once again, the story picking up where Shadow of Mordor left off - and look away now if you're averse to spoilers - with the two seeking to forge a new Ring of Power, granting them the ability to recruit members into their growing army.
    The war between orcs and men has seen its front-lines move towards Gondor, and our gameplay demo takes place some hours into the main quest as Talion makes moves towards taking back a Gondorian city that's been seized by the Dark Lord Sauron and transformed into the fortress of the Witch King.
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