In many ways, Snipperclips is the perfect proof-of-concept for Nintendo's Switch. It isn't much of a technical showcase, but it's a wonderful advert for the console's flexibility as a multiplayer and social device. It's easy to set-up (just split the Joy-Cons and go) and perfect for an impromptu gaming session: you don't need a lot of space, it's simple to explain, and the inviting aesthetic works well on both TV and portable screen.
Snipperclips' real strength, though, is its elegantly expanded core idea and its canny understanding of the joys of structured social play. There's an immediate appeal to its slightly daffy, ad hoc brand of collaborative puzzle solving, and its central paper cutting mechanic can be explained and understood in 30 seconds, ensuring there's a wonderfully low barrier to entry. And that's important, because you'll want to experience Snipperclips with others if possible.
Snipperclips features 66 physics-based puzzles, 45 of which can be played alone or co-operatively with two-players, and 21 co-op puzzles designed for two to four players; there are even three competitive mini-games to round things out. Each single-screen puzzle has a unique objective - fill a tank with water, get a frog to a pond - but rarely an obvious one. That elusiveness works a treat, immediately opening each stage up to vigorous scrutiny and, in multiplayer, frequently lively discussion.
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Snipperclips' real strength, though, is its elegantly expanded core idea and its canny understanding of the joys of structured social play. There's an immediate appeal to its slightly daffy, ad hoc brand of collaborative puzzle solving, and its central paper cutting mechanic can be explained and understood in 30 seconds, ensuring there's a wonderfully low barrier to entry. And that's important, because you'll want to experience Snipperclips with others if possible.
Snipperclips features 66 physics-based puzzles, 45 of which can be played alone or co-operatively with two-players, and 21 co-op puzzles designed for two to four players; there are even three competitive mini-games to round things out. Each single-screen puzzle has a unique objective - fill a tank with water, get a frog to a pond - but rarely an obvious one. That elusiveness works a treat, immediately opening each stage up to vigorous scrutiny and, in multiplayer, frequently lively discussion.
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