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WipEout Omega Collection: remaster, revamp or remake?

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  • WipEout Omega Collection: remaster, revamp or remake?

    One of the best-looking games on PS4 and PS4 Pro, WipEout Omega Collection revives a much-loved series for a new generation. Combining WipEout HD, Fury and 2048 in one package, developer Studio Liverpool's memory lives on in this excellent remaster. And thanks to the talent at Clever Beans, EPOS Game Studios, and Sony XDev Europe, we have a release that not only pays homage to a genuine classic, but also stands tall as a fully viable, modern PlayStation 4 release with some impeccable technical credentials.
    It's also a fine example of scalability between PlayStation 4 and its super-charged Pro stablemate. Similar to Horizon Zero Dawn, the main difference really is in resolution, and visuals are otherwise the same for both. A regular PS4 renders at a native 1080p with 4x8 EQAA (Enhanced Quality Anti-Aliasing) - a proprietary AMD technology that has been deployed in both PS4 and Xbox One titles, including Forza Motorsport 6. PS4 Pro offers the same solution, albeit at checkerboard 2160p with motion blur enabled, or native 4K with the effect turned off. Despite older marketing suggesting that WipEout Omega Collection renders with a dynamic resolution, we can now confirm that it's native 1080p on base, 4K on Pro. Put simply, the final code doesn't need to adjust pixel-counts on the fly.
    On top of that, not only is the framebuffer locked, the performance level is too. Even on demanding circuits with lots of weapons, neither console buckles from 60fps, even at the congested starting grid. It's a rock-solid line on either PS4 machine, with v-sync always engaged. 60fps isn't to be taken for granted in WipEout, and even the PS3 version struggled to hold that number at times. A weapons-fuelled slice of WipEout HD Fury action could see PlayStation 3 drop sporadically to 45fps. That's all completely ironed out on PS4 and PS4 Pro, and we're also happy to report that two-player split-screen also holds native 4K at the same rock-solid frame-rate - no mean feat bearing in mind that the console is processing two sets of geometry, one for each viewpoint.
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