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It starts with the basics - target resolution and frame-rate. Turn 10 always renders natively, it's a key component of the Forza franchise aesthetic. It's a point that Studio Software Architect Chris Tector brought up when Digital Foundry visited the developer at the end of March.
"For us, we've always tried to hit native resolution because we want to have surface valuations happening per pixel, because we have these hard, clean edges," he explained. "Even at 4K we still have a little bit of aliasing, but that's the type of stuff that we get to work on heading into the future... I know there's other techniques and other people will want to use them for their quality decisions but for us, being able to get those little streaks of specular you'll get off the track. These are like pixel level things or sub-pixel levels things you'll kind of miss out on when you get into approximations that aren't running at native resolution."
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