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Digital Foundry sat down with the developer at E3 to look at the game, and outside of the gameplay demo, details were sparse about the core nature of the title - is it open world or not? Insomniac simply said that it 'wasn't talking about that' - which as a media-handling tactic, isn't exactly helpful. However, the session was useful and exciting in that we can confirm that the title's beautiful E3 gameplay demo at the Sony media briefing is indeed entirely representative of real-time gameplay, and an excellent endorsement of the 'smart' GPU rendering techniques that allow PlayStation 4 Pro to produce some outstanding imagery for ultra HD displays.
Just like Ratchet and Clank, Insomniac is using a technique called temporal injection to simulate a 4K image, where four million jittered samples are used to reconstruct a 2160p frame. It's not native 4K, but results hold up on a UHD screen at close range with the presentation appearing smooth and refined. We're not looking at crystal clear, pin-sharpness here, but the game is aiming for a CG-like aesthetic, which traditionally delivers a slightly soft, but smooth look that still features plenty of fine detail. Integrated with Insomniac's excellent post-process pipeline, the results here are convincing enough to simulate native 4K, and the game's cinematic look is quite striking, with a blend of hyper-realistic and natural qualities across characters and environments.
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