Small Spanish studio Tequila Works has opened up about the turbulent development of emotive exploration game Rime. It was a game announced with a bang as a PlayStation 4 exclusive in 2013, but it dropped exclusivity - dropped off the radar - and didn't materialise until May this year.
"Every project is problematic but you're right," Tequila Works co-founder Raul Rubio told me at Gamelab 2017, responding to my remark that development appeared turbulent.
"Originally we wanted to create something very small ... a very small indie title. We never expected to be compared to [The Legend of Zelda] Wind Waker, for example, or Ico. We were scared as hell. You are comparing titles with millions in budget to a very tiny game made by 18 people in Spain. It was like, 'Well we are screwed because we are not going to achieve any of those expectations - there's no way!'
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"Every project is problematic but you're right," Tequila Works co-founder Raul Rubio told me at Gamelab 2017, responding to my remark that development appeared turbulent.
"Originally we wanted to create something very small ... a very small indie title. We never expected to be compared to [The Legend of Zelda] Wind Waker, for example, or Ico. We were scared as hell. You are comparing titles with millions in budget to a very tiny game made by 18 people in Spain. It was like, 'Well we are screwed because we are not going to achieve any of those expectations - there's no way!'
Read more…
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