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Shadow Tactics: Blades of the Shogun review

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  • Shadow Tactics: Blades of the Shogun review

    There's not much more satisfying than seeing a good team come together, something Shadow Tactics developer Mimimi no doubt understands. Shadow Tactics is a strategy/stealth hybrid set in feudal Japan that follows in the footsteps of the long lost but fondly remembered Commandos games.
    Players issue commands to five different characters, each with their own unique talents. Your bulky samurai can slay three opponents clustered together and carry two cadavers at once, your elderly peg-legged sniper whittles away the opposition from afar, your crafty orphan plants traps, your all-rounder soldier throws a mean shuriken, and your seductress gets dolled up in disguises to distract guards. Each hero is fairly limited on their own, but together they form quite the team.
    As a result, Shadow Tactics doesn't feel like anything else out there. It's slower and more meticulous than most stealth games where you control a single entity, its real-time action sets it apart from any number of turn-based strategy affairs, and the laser focus on a tiny but talented crackerjack team feels worlds away from a typical RTS with its many moving gears colliding in all-out war. The merging of mechanics resembles the unholy spawn of Hotline Miami, The Lost Vikings, and Splinter Cell.
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