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Incursions, the upcoming five-a-side competitive mode, is an elegant, if sort of blindingly-obvious-in-hindsight solution to the problems caused by Battlefield's scale. Why keep tweaking the giant Conquest modes, in endless search of an impossible balance, when you can create a new one, still very Battlefield-y - tactical and vehicular and full of buildings that fall apart in all kinds of lovely ways - but without the sacrifices demanded by its size?
I played Incursions back at Gamescom, and it's even better in practice than theory. Two teams set up across a dense, roughly Domination-sized map with three control points - one near the spawn points at each end, already captured by the respective team, and one uncaptured in the centre - with the goal of accumulating enough points to win a round, and winning enough rounds to win the game.
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