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Reaching out towards the past in Assassins Creed Origins

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  • Reaching out towards the past in Assassins Creed Origins

    Editor's note: Once a month we invite the wonderful Gareth Damian Martin, editor of Heterotopias, to show us what proper writing about games looks like before we shoo him away for making the rest of us look bad. If you want to read more in-depth critical writing, you can find the third issue of Heterotopias here.
    When we talk about history we are, more often than not, talking about architecture. From the cities in which we live and work, to those we travel to as a form of escape, we constantly encounter history through its architectural presence. The ruins or restored structures of cathedrals, castles, temples, tombs-they are preserved as interfaces with history, ways of accessing the inaccessible and long distant past. Even meagre structures, such as the steel teeth and concrete bunkers of the Normandy beaches, take on an incredible architectural power and worth through their proximity to culturally significant events. As individuals we constantly seek these places out, and stare from crowded streets at their unrelenting stones in hope of some form of contact. We might even touch them, idly running our hands, as thousands upon thousands have, along their walls. For many of us, these encounters will be the most powerful architectural memories we form in our lives.
    When discussing Assassin's Creed Origins and its architecture, you'll have to forgive me for going back to the series' own origins. From the very beginning, architecture has been a central part of Assassin's Creed. When the first game launched, a decade ago this month, it integrated architecture into its gameplay in a way that had few precedents. There had been no Mirror's Edge, no Infamous, with Ubisoft's own Prince of Persia: Sands of Time being the most obvious precedent for freedom of movement. Assassin's Creed looked and moved like nothing before it, its open cities crafted around one central idea - the game's impressive climbing system.
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