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PUBG Xbox One patch analysis: two steps forward, one step back

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  • PUBG Xbox One patch analysis: two steps forward, one step back

    One week on from its controversial launch, the Xbox One version of PlayerUnknown's Battlegrounds has been patched, featuring a range of bugfixes and what the patch notes describe as a 'first pass' at visual and performance improvements, along with 'slightly improved' anti-aliasing. So what's actually changed? From our perspective, this patch is definitely a case of two steps forward, one step back.
    PUBG is an inherently dynamic game, which makes like-for-like performance analysis from one version of the game to the next practically impossible, so all we can offer are some more general observations. As with our first test, we played the game simultaneously on Xbox One and Xbox One X, buddying up in the lobby area and negotiating various games as a team, capturing our progress in tandem. The truth is, the variable nature of PUBG changes from game to game, from moment to moment, but at least using this technique, we have both consoles running from the same server, usually rendering very similar workloads.
    One thing that does stand out straight away is that while the visual quality is still poor, the vast gulf in texture quality between the standard and X units seems to have lessened this time around, though bad quality art is still in abundance on both systems with incidental detail - like ground debris - reduced to a cluster of barely filtered pixels. Anti-aliasing does look different - most notably on the base Xbox One - where the blurry nature of the filter has been dialled back, giving a crisper look.
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