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Here's what Monster Hunter World's Day One microtransaction prices look like

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  • Here's what Monster Hunter World's Day One microtransaction prices look like

    Monster Hunter World is out today on Xbox One and PlayStation 4, and that - as Martin Robinson explained in his recent review - is well worth celebrating. With its launch, however, comes Capcom's initial wave of microtransactions - the first time that cosmetics have ever come with a real-life price tag attached in a mainline Monster Hunter game.
    Capcom hasn't been shy about the fact that microtransactions for cosmetics would be part of World, of course, and, importantly, all future monster additions are still expected to be free. Even so, how does the first wave of DLC fare? Does it consist of reasonably priced frivolities, or should Capcom's new pricing structure be a cause for concern?
    As a quick note, before we continue, the following prices are all taken from the UK PlayStation Store; you'll pay more or less the same on the Xbox Store, although a few items - face paint, gestures, and the Guildmarm Costume - cost 10p less.
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