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Is Bayonetta on Switch the definitive console version?

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  • Is Bayonetta on Switch the definitive console version?

    We've already looked at Bayonetta 2 on Nintendo Switch and came to the conclusion that while the mild visual upgrades over the Wii U original were welcome, it was performance that impressed us most, with a much closer lock to 60 frames per second gameplay. With that in mind, it'll come as little surprise to see much the same situation with the first game, but the difference this time is that the original Bayonetta is also available on PC and Xbox 360 (we'd best not mention the PS3 version) so how well does the Switch version compare to all of its rivals?
    To begin with, just as we saw with Bayonetta 2's Switch port, the original also operates at 1280x720, bringing it into line with the existing console versions. On the surface, this is disappointing bearing in mind the extra power of Nintendo's latest hardware, but as we'll discover later, there are benefits. And that's not to say some improvements haven't been made to general image quality. For example, Switch's texturing is slightly improved over Wii U. It's a difference so subtle, it may well come down to a difference in hardware implementation, but other changes do seem to be more than that - for example, improved edge aliasing when models are presented against field of view, along with adjustments to the depth of field effect itself, environment shading and bloom lighting.
    Up against the PC version, the comparisons are intriguing - Platinum delivered improved shadow quality and higher resolution options, but texture quality is around the same suggesting that all existing editions of the game are indeed based on the Xbox 360 original. Differences with the Microsoft platform are again minimal: shadow implementation varies and the Switch version isn't quite as vibrant, but overall, there's little to separate the two.
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