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Review: SAW

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  • Review: SAW

    I want to play a game. Just not this one.

    The twisted misery of a mental asylum has been something of a happy stomping ground for horror gamers in recent years. From the meanderings of Manhunt 2 to practically every Silent Hill game ever, there's no better place to conjure tension as you fumble through the grim darkness armed with a nailbat.

    Unsurprisingly if you've seen any of the six films, Saw positively revels in such rancid locales, and sticks to the the grisly torture porn formula. The victim, Detective David Tapp, must explore the confines of an abandoned asylum, disarm gruesome devices and solve puzzles to ensure his survival and get closer to the 'truth' behind the Jigsaw Killer. To kick off proceedings, Saw sets up the game like a typical scenario from the movie. Tapp picks up a nearby dictaphone, where the gravel-voiced Jigsaw relays a chilling monologue, giving brief instructions of how to further your progress.

    In true Saw tradition, nothing is ever straightforward. Finding keys to locked doors involves delving into syringe-filled toilets or vats of acid, while blood-smeared toilet walls offer clues to lock combinations. Death is often a footstep away as you creep barefoot over broken glass avoiding tripwires, or open a door to discover another shotgun trap. En-route, other inhabitants of the asylum will emerge screaming from the darkness of their own crazed survival missions (that, predictably, involve killing you), forcing you into a brutal melee face-off that inadvertently parodies the very worst elements of survival horror combat.

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