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Review: Everybody's Tennis

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  • Review: Everybody's Tennis

    Love all.

    The RPG-ification of mainstream videogame genres has been the defining design trend of the past three years, with experience points and levelling a key feature of everything from Modern Warfare to Borderlands. Everybody's Tennis is no different, doling out experience points on a per shot basis, rewarding you in endorphin micropayments for every ace served and on-the-baseline lob successfully landed.

    As you level your character, so you unlock new items of clothing in the shop which boost your attributes in subtle ways: for example, giving your budding young tennis star a buff to his backhand while cross-dressing in a Japanese schoolgirl's uniform.

    Not only that, but the developer subscribes fully to the RPG's wider tropes as you roam the grounds of tennis clubs or the hallways of a high school solving simple puzzles and challenging opponents to throw-downs on the court. The snappy dialogue and bold characters supply what is one of the most entertaining, if unlikely, stories to be found in a sports game, adding both sharp flavour and context to each match.

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