Announcement

Collapse
No announcement yet.

Review: StarCraft II: Wings of Liberty

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Review: StarCraft II: Wings of Liberty

    The RTS takes flight.

    "StarCraft II is fast." The first words I wrote about Blizzard's real-time strategy sequel, almost two and a half years ago, may well have been an exercise in stating the profoundly obvious - but they bear repeating all the same. It still comes as something of a shock: the urgent, breathless acceleration playing this game requires of your fingers and your brain, darting around the map, micro-managing, multitasking, watching your hastily-improvised tactics blossom or collapse in busy, laser-scattered chaos that always seems a beat ahead of you.

    But there's another rhythm building in the background, behind every mission and skirmish, and this one is very, very slow. Conscious of its intimidating complexity and speed - of the yawning gulf between the curious, casual World of Warcraft player who will pick it up on a whim and the 300-clicks-a-minute eSports pro who's been training for it since childhood - Blizzard has built StarCraft II as an epic crescendo: a parabolic ascent through multi-layered campaign, challenge, skirmish and co-operative modes and then multiplayer ladder competition that stretches off into the vanishing-point distance.

    One week in, and I'm barely in the foothills of that climb. It is an immense game - and this is just Wings of Liberty, the first part of the StarCraft II trilogy. Not to be outdone in thinking big by the guys across the hall, Blizzard's strategy team has delivered an RTS on an MMO scale.

    Read more...



    More...
Working...
X