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Article: Games of 2010: Tom Clancy's Splinter Cell: Conviction

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  • Article: Games of 2010: Tom Clancy's Splinter Cell: Conviction

    Clancy that.

    "Fisher? You'll pay for what you did to Robertson! Hear me, Fisher? This won't end like it did at the airfield!"

    Airfield? What airfield? And who's Robertson again? Splinter Cell: Conviction isn't just my game of the year, it's a game it took me most of the year to finish, even though a lot of people complained about how fleeting an experience the single-player campaign was. I played it between work, between moving house, and between playing games I was actually meant to be writing about. Each time I picked it up again I had to remind myself of how the controls worked, whether I'd inverted the camera, and of the best means of wringing entertainment from Ubisoft's super-powered reinvention of stealth.

    I got my money's worth, I think, but there were certainly casualties to this approach. Casualties like narrative consequence, with pivotal moments at airfields simply blinking out of existence for me. Casualties like Robertson, too, who I appear to have murdered without realising it. Apologies, Robertson: I'm sure you deserved better.

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