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Article: Games of 2010: God of War III

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  • Article: Games of 2010: God of War III

    Stay another deity.

    Have you ever looked at a game and seen something so technically advanced, so different and so far ahead of almost everything else you've seen, that you just can't quite believe that it's running on your trusty console? Over the years, only a few choice titles spring to mind, but Sony Santa Monica's magnificent God of War III is undoubtedly the latest example. It looks and feels like a next-gen game that in some way, somehow, miraculously, manages to run on current-gen hardware.

    The game kicks off with a remarkable statement of intent from the developers. Here we see the return of the traditional God of War gameplay - remarkably addictive hackandslash combined with spectacularly epic boss battles - but remixed with new technology and new concepts. The action takes place on a mammoth, moving play space - a completely realised titan no less - that in itself is moving through another 3D world.

    Spectacular camerawork picks out Kratos' progress as he moves across the face of the behemoth, regularly facing off against the watery power of the sinister Poseidon, while a small mountainside intermission sees the player disengage from the titan, becoming something of a spectator as the god and titan battle it out, emphasising the size and scale of the confrontation. God of War has always been about the little man dishing out ruthless, merciless beatings to bigger and nastier beings but in GOWIII, Sony Santa Monica finally has the technology at its fingertips capable of making these battles play out on a truly epic scale worthy of the Greek legends that inspired the series.

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