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Article: Games of 2010: Heavy Rain

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  • Article: Games of 2010: Heavy Rain

    Out with the old, in with the nuance.

    Heavy Rain was going to be huge. Hyped by years of teaser trailers and credulous preview articles, the game was pitched as a revolutionary vision before it was even released.

    Given that build-up, it took a brass pair for David Cage to begin his game this way: A dude wakes up, brushes his teeth, maybe takes a couple slugs of orange juice, and waits for his kids to come home.

    Talk about adjusting players' expectations. The prosaic scenes of suburban family life are a pointed opening statement of Heavy Rain's aims. It isn't about revolutionising the form or maximising technical capabilities (Sony's delusional "Only possible on PlayStation!!!!" bluster notwithstanding). It's about asking players to connect with ordinary characters in a lasting way.

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