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Hands On: Child of Eden

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  • Hands On: Child of Eden

    Combat Evolved.

    Whether it's a Kinect game for the rest of us, a bold audiovisual sculpture, or even, y'know, a twitchy arcade rail shooter, Child of Eden is looking wonderful. Sounds pulse, lights blink and shift, lines warp and flutter and then slowly congregate to form space whales or galaxy-spanning birds - it's a bit like enjoying a Valium overdose while you relax in a glass elevator filled with orange Fanta and Bonjela. (We checked.)

    With Rez's sharp edges and flickering lasers giving way to curves and fins and petals, and the organic replacing the cold and technological everywhere you look, this is surprisingly calming for a frantic blasting game. Targets flit in and out of focus, watery turrets fire off volleys of speeding torpedoes, but the whole thing manages to feel delightful and relaxing at the same time.

    With the tagline of "Hope and Happiness" and at least one boss that takes the form of a giant rippling flower, Tetsuya Mizuguchi and his team have created a game in airy pastels, filled with soothing murmurs and bursts of J-Pop. It's unashamedly earnest, and unashamedly cheery: even the unfurling of a massive enemy's health bar seems strangely comforting.

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