![](http://images.eurogamer.net/2012/articles//a/1/4/9/9/0/0/0/450-hyga4l.jpg)
It's not really that covert, since every other character you meet seems to be on first-name terms with the Illuminati, conversant in Crowley and fully aware of your status as a nascent superhero tackling the dark forces threatening the planet. The roads teem with other players: Eurotrash vigilantes and magi in sportswear, wielding semi-automatics and spells against the nameless horrors creeping out of the fog.
But everyone's on their own private errand. No-one's talking or helping or simply hanging out, because the game too seldom gives them a good enough reason to.
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