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Duke Nukem Forever: A Discussion with Randy Pitchford

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  • Duke Nukem Forever: A Discussion with Randy Pitchford

    Duke Nukem Forever launched in June 2011 after 15 years in development, the longest-ever video game development period. The story of its creation is one of peaks and troughs and high drama, but that's not what we sit down with Gearbox Software boss Randy Pitchford, the man who saved Duke from development hell, to talk about.

    Instead, we're here to talk about the reception to the game. Upon launch reviews were mixed. Some were positive. Some were not. Many critics slammed the poor visuals and archaic design, and some even called its humour offensive. Eurogamer's Duke Nukem Forever review returned a 3/10. "This is far more coarse than Duke 3D ever was, the humour uniformly witless, a parade of blunt profanity, childish poo and wee jokes and obvious innuendo that makes it feel more of a piece with Duke ripoffs like Redneck Rampage and Postal 2: similarly weak games which failed to mask their lack of polish and ideas under a stained duvet of juvenile outrage," wrote Dan Whitehead. After the dust settled, Duke Nukem Forever found itself with a 54 Metascore - not what expectant fans had hoped for.

    At a recent preview event for Borderlands 2, Eurogamer sat down with Randy Pitchford to discuss the reaction to the game, find out whether he stands by comments he made to Eurogamer ahead of the game's launch ("the last time I had a really solid experience like this was Half-Life 2") and to get his take on the video game press.

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