At E3 last month, I got the chance to interview John Carmack and try out his prototype virtual reality headset, using the device to play the forthcoming Doom 3: BFG Edition. It was, as I wrote at the time, a memorable experience:
"As a 3D viewer, it's striking. But the head-tracking is something else. It's no exaggeration to say that it transforms the experience of playing a first-person video game. It's beyond thrilling... Doom 3 is an eight-year-old shooter, but in this form playing it is as visceral and exciting as it must have been to play the first Doom the day it was released."
Since we published my original report - and some follow-up from Digital Foundry's Rich Leadbetter in his article What Went Wrong with Stereo 3D? - we've had a number of requests to run the 30-minute interview in its entirety; such is your appetite for every nerdy nugget that spills from the lips of this remarkable man. We aim to please, so here's a completely uncut and mostly unvarnished transcript.
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"As a 3D viewer, it's striking. But the head-tracking is something else. It's no exaggeration to say that it transforms the experience of playing a first-person video game. It's beyond thrilling... Doom 3 is an eight-year-old shooter, but in this form playing it is as visceral and exciting as it must have been to play the first Doom the day it was released."
Since we published my original report - and some follow-up from Digital Foundry's Rich Leadbetter in his article What Went Wrong with Stereo 3D? - we've had a number of requests to run the 30-minute interview in its entirety; such is your appetite for every nerdy nugget that spills from the lips of this remarkable man. We aim to please, so here's a completely uncut and mostly unvarnished transcript.
Read more…
More...